Hello readers and gamers,
my rating system has now been used for dozens of games, including racing and fighting games, but I never really felt comfortable using it for those types of games. Why? Because my rating system doesn't really fit those racing/fighting games that well. 10 points locked up for story seems unfair considering what fighters aim for and what fighting game fans want. Same for racing games. While storytelling will be more relevant in these games over the years, those few expections shouldn't really factor in that much.
In addition, gameplay should weigh much more highly in these sorts of games. In my usual reviews, gameplay and related scores make up 50% of the total score. For these games, I went up to 70%. In addition, there is a different spreadsheet where these games are listed. The scores are simply there to put my rankings into perspective, but a different reason why I don't want these games to be on the main spreadsheet is because these usually, especially later on into the 90s and beyond, get much more in-depth than I can really go into, so my rating will never be of satisfactory depth here.
This is why, for every gaming year, there will be two special editions like this focusing on all Racing and Fighting games of that year. These reviews will not go in-depth, but I will rather go over what these games offer and what I thought about these features. There will also be comparisons made to previous years and certain milestones in these genres will be discussed to get a better idea about how these genres evolved over time. In 1992, the following hardware was used most commonly.
- Game Boy
- SNES
- Sega Genesis
- NES
- IBM PC
- Macintosh
- Master System
- Game Gear
For this year's Fighting games, I have only found one that qualifies. Games qualify based on the following criteria
- Release year is 1992
- It released on a home console, not as an Arcade game
- It is a "notable" game or a game I've heard of, otherwise these lists would be way too large.
Gameplay: 9/25 | Music/Sound: 4/5 | Graphics/Art Design: 3/5 | Content: 2/5 | Innovation: 2/5 | Playability: 5/5
OVERALL: 20/50 (Not Good)
The sound team remixed the themes of the wrestlers into 16-bit glory and hearing them after the end of a fight, whilst certainly not groundbreaking whatsoever, put a smile on my face regardless.
There isn't that much you can do during fights. You punch, kick and go into collar-and-elbow lockups, the winner of which is decided by button-mashing, at least apparently. On easy, I won these lockups maybe half the time, and I button-mashed like crazy, so it seemed random or simply unfair at times.
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