Welcome to the review of Clock Tower (1996). Not Clock Tower (1995) but Clock Tower (1996). Clock Tower (1995) is a Super Famicom game. Clock Tower (1996) is a PlayStation game. But Clock Tower (1996) is also Clock Tower's (1995) sequel. Pay attention, this might win you a trivia contest one day.
The reason for this naming decision should be clear to those with a keen eye. The first Clock Tower game was never released in the west, at least until last year that is. So when Clock Tower (2) did, they simply called it Clock Tower over here. It's the same spiel as with Final Fantasy's early games.
This Clock Tower does continue the story of the original, and there is a lot more dialogue in this one that clues you in on the first game's events.
This game does a lot of things that I enjoy whenever I play a sequel, and that is bringing back the same unique features of its original to give you a nostalgic feel. In the case of this game, that would be both the hilarious and impressive set pieces to which the game's antagonist, Scissorman, appears.
In that sense, developer Human Entertainment knew what their fans liked and brought it back. But in every other sense it seems, they didn't.
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Title Screen with Jessica begging me not to play this |
STORYTELLING/CHARACTERS | 3/10
It is rare for me to give such a poor rating for a game with this much story. But for this game, 3 points might still be me being nice. This is the most hilariously garbagely written game out of this entire challenge so far. It is so bad and so funny that I want you to take part in some of the hilarity by sharing some of my favorite quotes and scenes with you. First, a tiny bit of backstory.
The main character of the first game, Jessica Simpson, goes to Norway to get therapy. People don't believe of the Scissorman's existence, though the murders have definitely happened. Are they trying to blame Jessica for what happened? The game doesn't give you that impression, but considering she was the only one who survived, they should in this case.
When the game starts, a psychology professor, Burton, is hypnotizing Jessica. Jessica's adoptive mother, Helen, realizes this, stops him and takes Jessica home. See Burton needs to know everything he can about this mysterious Scissorman, even though he also is not fully convinced he is real. To achieve his goal, he will do some dumb shit.
OK, now it becomes stupid. After that deal with Jessica, Burton goes to the entrance of the university to talk with Nolan, a local reporter who is also very interested in the Scissorman case. Nolan is an interesting character because 1 of 2 things is going on with him. Either, the developers fucked up when putting together the manual for the game, or Nolan is a disgusting pedophile. Because when you look at the manual, Nolan is 26. Nolan wants to date Jessica, who by the way is in therapy and mentally fucked from the Scissorman business, so either way it would be weird. But Jessica, according to the manual ... is 15. So yeah.
Anyway, Nolan asks whether they've got new information on the case, and Burton says that they don't, because "the victim's testimony lacks credibility."
Nolan: "Oh, you mean the victim that's testifying". ?!
If you think this is an unfortunate line and that the writing might get better, no. The writing is horrendous and the character's straight out of the worst B movie horror title you can think of. Characters also have this really odd and cheesy habbit to say "how do you do" when greeting each other, it made me laugh every time.
Later in that conversation, Burton says "it's because of trashy gossip magazines like yours that Scissorman is sensationalized."
Nolan: "Ouch, that hurts."
So after this eye-opening conversation that went nowhere, Burton goes back into his office. Here, 10 year old is waiting for him. He apparently was the only other surviving individual from the whole ordeal in the first game. He has amnesia. Total memory loss. He has a caregiver with him. Burton enters, and the caregiver says: "How do you do. This is Edward."
Burton: "EDWARD?!?!?! He knows his name?"
The caregiver then explains to him that no, you dumbass, we gave him a name so we had something to call him by. Anyway, straight after, Burton addresses the kid and says, I shit you not:
Burton: "OK, tell me everything you know about what happened."
BRO, HE HAS AMNESIA. YOU KNOW WHAT THAT MEANS? WTF!
The game then cuts to Jessica, who can go to several places to have a quick chat with some of the characters in what is now a 20 minute introduction before anything interesting happens. She goes to the hotel and meets Edward, the 10 year old. The caregiver introduces him.
Jessica: "Hello Edward, how do you do."
Jessica does not remember Edward from the first game, so you know where this is going.
Another example is Inspector Gotts, who when addressed as Inspector Gotts by Jessica, always says "It's "ASSISTANT" Inspector Gotts". It's a running gag but I don't see the joke part?
Here is another bad bit. After the second sequence of my game, we find out that the Scissorman's family have a castle in England. Jessica and Helen decide to go there to investigate. She tells the inspector and professor, and they're like "We'll go too". She tells Nolan and his cameraman and they're like "We'll go too". She tells Edward and his caregiver and EDWARD IS LIKE "I'LL GO TOO I DON'T GIVE A FUCK IF I'M 10 LET ME COME WITH YOU" and the caregiver is like "hmm" and Jessica is like "YEAH OK FUCK IT LET'S GO" like what???
Again, it's obvious why they make Edward go with them, but it is just so poorly executed it's shocking. Then there is the whole Nolan / Jessica fiasco and I was just either laughing, yawning or shaking my head throughout this entire thing.
Points for effort I guess, but this is brutal and a massive step down from the original, which gave us as much info as we needed to get going, and that's it. To put such a heavy emphasis on storytelling when none of the people at Human Entertainment could write for shit was a pretty big misstep.
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Possibly the most exciting story moment in the game |
GAMEPLAY | 6/20
Unlike the original, about half of the game's length is spent listening to these mostly boring, partly hilarious dialogues. They are poorly written and lack any sort of direction, so you just sit there and wait for the pain to end.
There are a couple choices you make during these conversations that will actually lead the game to give you different scenarios. You might play with Helen or with Nolan depending on what you choose for example, and it all culminates in a total of 10 endings. So for those who love this game, there is a lot more to see then just the 3 or so hours it takes to beat the game initially.
Once the gameplay starts, it's pretty much the same thing as in the original, just in a 3D space this time. You enter one of the many doors in whatever building you are in trying to find items to unlock other doors and reach your goal. Meanwhile, Scissorman might appear at any moment to hunt you down and kill you.
From what I could tell, while Scissorman would appear in scripted sequences in the original, he can appear after a certain amount of time passes in this game. You will just hear his music and he will appear from somewhere after a few more seconds.
When he does, you can either hide in certain hiding spots (under the bed, in a cardboard box, in a closet etc) or pick up an item and wait for him to appear to hit him with it. In one of the funniest scenes in the game, I wanted to hide under a bed, but instead Jessica picked up the blanket and held it in front of her. While I thought she was actually trying to hide holding this blanket, she ends up throwing it on Scissorman and makes her escape.
While I don't know if I had any chance of impacting the result, it felt random whether a hiding spot would work or not. For example, hiding in the closet worked a couple times, and I was found and killed another time. Same with the hiding spots in the shower or the cardboard box. Luckily, the game auto saves all the time, so it's no biggie to be caught, you should expect it and enjoy the animation.
The point & click gameplay aspect is much worse than in the original unfortunately. There are barely any items to pick up until the final sequence and the items are hidden in weird spots and hard to find. Sometimes, you even need to open something twice for your character to find the item. For example, I opened a closet and Nolan said "there is something in there" and then closed it. I moved on thinking that was just a random line. 20 minutes of searching later, I went back to the same closet and interacted with it twice. On the second interaction, Nolan actually grabs what was in the closet. What?
It's poorly paced and just very boring. The entrances by Scissorman are the highlight and the only thing worth experiencing here, but apart from a couple jumpscares, the scary vibe will quickly fade and leave you with mediocre gameplay.
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At first I thought he was hiding behind the blanket, but he's about to throw it. Incredible |
MUSIC/SOUND/VOICE | 5/10
The voice acting is limited to a few lines and not good, so I'm glad. The soundtrack is limited to very few tracks, but has some good horror music.
The worst part about the audio is that for most of the dialogue, you will either have zero background music / noise or just the sound of computers running or undiscernible background chatter of other people. It makes these tedious sections even worse.
GRAPHICS/ART DESIGN | 6/10
The only OK part about the game. The game released early in the PS1's life cycle, so it still looks relatively fresh thanks to that, but the game world and its textures lack depth in almost all locations. The best aspect of the visuals is the camera work, when it zooms in for certain moments or even pans across to show who is sitting on a couch (It's Scissorman!).
ATMOSPHERE/IMMERSION | 4/10
B movie vibes throughout. Instead of being scary, it feels like a comedy horror movie. Nothing about the characters or the Barrows family feels believable. To make it worse, the game adds supernatural elements when there was no need. There are some successful jump scares and easily scared players might get the rush of anxiety one looks for from horror games whenever Scissorman's music plays. Scissorman has some really cool entrances as well. But it's bad otherwise.
CONTENT | 4/10
Multiple playable characters and 10 endings are nice and all, but I could not care less when the game is as bad as it is. I'd rather watch paint dry than put myself through this game's story sequences again. The point & click aspect comes up way short too, and outside of the few unique entrances by Scissorman, you aren't left with much that could be considered enjoyable.
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When you interact with the toilet, Nolan says "hmm...what memories." What the fuck? |
LEVEL/MISSION DESIGN | 4/10
Don't know whose idea it was to put such an emphasis on story sequences, but they should be fired. It slows the game down tremendously and adds almost nothing. It took so long for this 3 hour game to get started (20-30 minutes) I was wondering whether I was playing the right game.
Then you get to the first sequence with Jessica and there are 2 items and 1 puzzle before it is done. Same with story sequence number 2. You spend all the time wondering around aimlessly in locations with very little to interact with in a meaningful way before you go back to the story parts. Seriously, at one point all Jessica had to say when I looked at books was "I don't like to read" and all Nolan had to say about a painting was "I don't understand paintings". Thanks for nothing.
Then the final sequence is the only longer one and it appears it's the only one they spent any time on because the other sequences beforehand are "optional" depending on your choices. Not good.
CONCEPT/INNOVATION | 2/10
It's the original but worse in literally every way.
REPLAYABILITY | 3/5
Sure, if you enjoy the game (everyone has their own tastes), replayabiliy is definitely there. 10 endings and you can do something I didn't, which is play as Helen depending on your choices.
PLAYABILITY | 3/5
Very slow, point & click gameplay poor but otherwise playable.
OVERALL | 40/100 ⭐⭐
Clock Tower has one unique selling proposition, and that is Scissorman. Withouts its main antagonist, the game would be tossed aside as a cheap survival horror game with hilariously bad writing and storytelling. Even with him, this fact is hard to ignore.