Monday, March 17, 2025

Game #123 | TOMB RAIDER Review (1996) | Not Beaten

TOMB RAIDER (October 24, 1996)
Genre: Action-adventure
Platforms: Sega Saturn, PlayStation, [MS-DOS]
Developer: Core Design
Publisher: Eidos Interactive
Moby Score7.9

Started: February 25, 2025
Finished: February 26, 2025
Beaten: Not Beaten
Playtime: 2 hours

The following review is the last one that occured during my break from the challenge. From now on, all future reviews will stick to the typical structure of TGB Project. Additionally, this is a review of the Tomb Raider: Anniversary edition of the original, from 2007. Thinking I could take advantage of QoL improvements, I was in for a rude awakening.

1) This edition is complete garbage

2) The game aged like milk

I enjoy the newer Tomb Raider titles, and Lara Croft obviously has become one of the most recognizable characters in gaming. Neither of these truths will change the fact, however, that Tomb Raider: Anniversary is mindnumbingly boring at its best and a broken mess at its worst.

When you fall down and Lara touches a wall on her way down, she will get stuck in a falling animation without actually moving anymore, until she glitches her way out of the situation over 5, seconds up to 30 seconds. I'm sure there are other instances where this bug is unfixable without a reload.

When you're holding on to a ledge, Lara will all of a sudden glitch to the side and be in mid-air holding nothing, before she snaps back into her proper position.

99.9% percent of enemies will get just as stuck as Lara, sometimes on literally nothing, letting you shoot them until their health bar mercifully finally hits zero after 40 bullets. This made the first boss fight unplayable for me. The idea is to have the dinosaur charge you and then to step aside at the final second, at which point the dinosaur will hit the spiked thing at the wall and lose a bunch of health. But the dinosaur got stuck the whole time, no matter what I did, and I couldn't see myself sitting there shooting at it for so long when that's how the rest of the game has been going like as well.

Controls suck and the tutorial doesn't even account for the fact I'm using an Xbox controller, so I have to fuck around to figure out what it wants me to do that. Playing this on keyboard gave me a stroke.

And now comes the worst part, which is that even when the game works, it is incredibly boring. It has basic platforming, basic locations, basic enemies, very few cutscenes (at least in the first two hours) and it just did not age gracefully at all, even in this improved version of the original.

OVERALL | 38/100 ½

As someone who has spent his fair share of time playing retro games over the past couple years, I'm used to the compromises you gotta make these days, but this game - at least this edition of it - is beyond compromise. I have rarely been entertained this little by a game. The 1.5 stars are for what the game represents, but the quality of it as of today is worth not even that.

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