Wednesday, April 12, 2023

Game #027 | THE SECRET OF MONKEY ISLAND Review (1990) | Beaten

THE SECRET OF MONKEY ISLAND (October, 1990)
Genre: Graphic adventure
Platforms: MS-DOS, FM Towns, Atari ST, Amiga
Developer: Lucasfilm Games
Publisher: Lucasfilm Games (NA), U.S. Gold/The Software Toolworks (EU)

Started: October 24, 2022
Finished: October 27, 2022
Beaten: Yes
Playtime: 7 hours

After giving up on the game some 5 years ago, I gave The Secret of Monkey Island another chance thanks to this challenge I'm currently doing, and I can take this away right now: I'm glad to have seen it through.

This game released all the way back in October 1990, 32 years ago now, and has released in multiple editions for multiple platforms. To play it today, the easy recommendation would be to purchase the Special Edition that came out on July 15, 2009 and is available for PC and PS3/Xbox 360. 

The Special Edition added voice acting, improved the graphics, a remastered musical score and even added hints for those of you that are like me and either can't think outside the box enough to figure out a puzzle and/or don't have the patience to think about a single solution for hours.

I played the Special Edition myself, which goes against the idea of the challenge slightly, but not only does the game seamlessly allow you to switch between Classic and Special Edition mode, but this way I also got to experience the full experience, including the voice work, which adds so much to the whole thing.

In this game you play Guybrush Threepwood, who makes his way to Mêlée Island in hopes of becoming a pirate. A group of pirates make him take on the Three Trials and that's where the game, a point & click adventure in case you didn't know, begins. Immediately in the first location, you can find a guy who talks about LOOM, a different LucasArts game from the same year that I actually played a couple months ago when I started the challenge, so that was a fun little surprise and pretty meta.

And breaking the 4th wall is a frequent occurrence in this game. It's one that doesn't take itself too seriously and jokes are at the forefront of every conversation. Even the three trials all end up putting you in humorous situations. For example, you need to hunt for treasure. You need to seek out the map to find the treasure, but when you get it, it actually has dancing lessons on the piece of paper. What that means you need to figure out yourself. For another trial, you need to beat the Sword Master. But turns out, sword-fighting isn't just about sword-fighting, but it's much more important to be able to drop witty insults (or comebacks) during the short breathing breaks. [Have you stopped wearing diapers yet? // Why, did you want to borrow one?]

Stuff like this makes the game comical at worst, hilarious at its best. I can't say everything fully hit my sense of humor like it likely did with others, but I laughed out loud plenty of times, which is more than I can say for many other games that are meant to be funny. There are many jokes I don't want to mention so that you can hear it in game yourself, but here is one silly thing that I laughed more about than I should have. When a guy teaches you to insult during sword fights, he asks you what you would respond with, if someone told you: "Soon you'll be wearing my sword like a shish kebab". And one of the options you could respond with was "So's your mother!". Same with the next question. That line itself works with everything and will always make me laugh, but the voice work by Dominic Armato (voice actor for Guybrush) just was the cherry on top. 

In general, the voice acting in this game is phenomenal and so varied. Characters are all caricatures and over the top, so it's really a job well done to have all of them have different personalities like that, though of course many at the end of the day have one combining trait: They're stupid. 

The game is divided into four chapters, and the puzzles remained clever throughout, though that's not to say that I didn't find some areas a bit tedious. The third chapter in particular became really tiresome, because you had to go from A to B to C to D multiple times over and the track was slow each time. Being stuck on a puzzle during that part was like a vacation almost, because it meant you could just stay in one place and keep your brain active instead of clicking the mouse to your destination and look as Guybrush took 15 seconds to get there.

That and the fact that some of the puzzles were a bit silly or required you to do things in a certain order are probably my only two complaints here. For example, for one puzzle, I did one thing first, the other next and then wanted to do the third part but it never worked. Finally, I checked a guide and it turns out, I had to do the one thing second, and the other thing first, to successfully be able to do the third part. The thing is, either way should have worked. 

That said, I think there are these adventures out there that can be way more tricky and way worse with its puzzles, so it's not that bad here. I think overall the game did a good job of incorporating its areas and puzzles into an overarching story that was actually fun to follow, even if it felt like there could have been a bit more, especially in the second half of the game.

OVERALL | 76/100

Overall, The Secret of Monkey Island is a great point & click adventure and one any fan of the genre should play. If you're curious about the genre, I'd recommend this, Day of the Tentacle or Grim Fandango as starting points personally, and I'd not shy away from using a guide or a hint (if available), in case you're stuck. All of these games have a ton of charm and even if you do find yourself being stuck here and there, to me it's just really  a comfortable and relaxing time to play through these games that all have this chill vibe to them.

WHAT THEY SAID AT THE TIME

  • Otter Matic for GamePro, Issue 43 (Feb 93): "The dialogue is funnier than a simian's uncle."
  • Ed Dille, Issue 27 (Apr 91): "The control interface for Monkey Island is superb."

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