Sunday, March 16, 2025

Game #102 | SHIN MEGAMI TENSEI IF... Review (1994) | Not Beaten

SHIN MEGAMI TENSEI IF... (October 28, 1994)
Genre: RPG
Platforms: Super Famicom
Developer: Atlus
Publisher: Atlus
Moby Score: n.a

Started: December 9, 2023
Finished: December 12, 2023
Beaten: Not Beaten
Playtime: 8 hours

Shin Megami Tensei if... is the third and final SMT game on the SNES and considered to be the third mainline title in the series. 

Unlike SMT 1 and SMT 2, the game features a smaller-scale story that takes place in a school setting and a place called The Expanse, where you go through several dungeons named after the seven deadly sins, like the World of Pride, Gluttony and Sloth, which is where I eventually abandoned this game. (There are additional areas you unlock through a NG+ route). Still, I have some thoughts here as someone who did manage to finish SMT 1 and SMT 2 (and enjoyed both), so here goes.

SMT if... is a game that I'm glad exists. It features a school setting for the first time, and it introduces the Guardian system, which are special demons given to aid you. You get your first when you die the first time and they change each additional time you perish. Both of these points are what became common in the now much more popular Persona series, a series that includes some of my favorite games of all time. That said, nothing else you will be familiar with is included in this game, apart from the combat and demon-fusing gameplay of course, meaning no in-depth character interactions, social bonds etc.

And that's OK. This is an SMT game after all. What I wanted from this game, just like the previous two, was an addictive gameplay loop, a depressing atmosphere in hostile environments, an interesting plot filled to the brim with symbolism and metaphors and overall, enjoyable enough dungeon crawling. If you really liked SMT 1 and/or 2, SMT if... has a lot of the same features that will appeal to you. That said, for the 8 or so hours I played this, it features less plot and, as mentioned, less high-stake plot, to pull you along. Worst yet, it features some horrific dungeons, namely the World of Sloth, which I quickly learned was something the community unanimously agreed on. The dungeon is a test of endurance in the worst way, a test I did not pass, and I'd imagine the majority of you will feel similarly. If you, however, are someone who loves to suffer, I invite you to take a shot at it yourself.

OVERALL | 72/100 

SMT if... is the precursor to the Persona series as I mentioned, so it did more than even the developers would have probably thought at the time, because other than that, it doesn't really bring the series forward in a meaningful way. It plays like a worse SMT 2 for the most part, and it even has a lot of the same tracks and of course the same mechanics and visuals. There is a route you can choose for a NG+ playthrough which actually introduces completely new dungeons and songs, which after reading up on it, sounds pretty interesting, but I'm not going to force myself through one normal run to experience it.

Finally, to those of you who still want to check it out, I recommend the Reiko route, which based on the story synopsis for the routes available at the start, seems to offer the most content. 

Game #101 | SYSTEM SHOCK Review (1994/2023) | Not Beaten

SYSTEM SHOCK (September 23, 1994 / May 30, 2023)
Genre: Immersive sim
Platforms: Windows, MS-DOS / [Windows], PS4/5, Xbox One/Series
Developer: LookingGlass Technologies / Nightdive Studios
Publisher: Origin Systems / Prime Matter
Moby Score8.2 (1994) / 7.8 (2023)

Started: December 2, 2023
Finished: December 8, 2023
Beaten: Not Beaten
Playtime: 7 hours

At the time, I played the 2023 version of System Shock due to the many QoL changes it brings and the fact that the experience would be relatively similar otherwise. Therefore, this review is from the perspective of the modern game. I've also not used my typical review structure for this game apparently, but you can expect the structure to return after this. Finally, the overall score is a good one despite my problems with the game, simply because I can't fault the game itself on most things that I subjectively didn't vibe with.

I wanted to like this a lot more than I did because I enjoy the immersive sim genre (though I'd say System Shock isn't the most accurate representation of the genre) and all of the well-known games that were inspired by the original System Shock to this day.

Unfortunately, System Shock has something that regularly makes me fall off of similar games, which is a big reliance on quick-saving and reloading. Enemies that kill you with a few shots, health items being very scarce compared to how easily and how much damage you take, multiple areas that you just aren't supposed to be at yet (keyword 'radiation') that will empty your health items before you eventually realize that you shouldn't have been here in the first place and more. It's something that makes me hesitant to say I'd recommend it to everyone, and I think that's more than acceptable among gamers. It's a niche game made for a certain audience who will love it, popularized and refined in games like Bioshock, Prey, Deus Ex, heck even Dead Space and more. And even beyond that, System Shock has done things that I have not previously seen in the 100 other games I had previously played as this retro challenge I'm doing (see bottom of the review), especially in terms of its storytelling, which has caught on in the years to come.

Yet, despite the fact that I can acknowledge and respect what this game has accomplished at its time, it unfortunately never managed to grab me. Both because of the first issue I mentioned, but also because of some other issues. For one thing, the progression in this game truly shows its age. That's a good thing for those who want the remake to be faithful to the original. But to start the game and have a general idea that you're meant to stop SHODAN, but other than that rather aimlessly walk through 9 or so separate areas to just progress further and further to the end, didn't feel all that engaging. It can't be helped that in each area, you look for keycards to unlock progression, a pretty common thing back in the day, and do the same few puzzles and shoot the same few enemies throughout. Enemies that either felt too weak or too overpowered to me. Another thing is the recycling system in the game. To get currency, you grab junk items and vaporize them in your inventory, which turns them into scrap to recycle for the currency. That becomes pretty tedious after a while, and it's not as optional as I anticipated it being because items will be very useful in this game (healing items in particular) and you get very little currency outside of recycling.

The storytelling is pretty good to this day, as it's told through voice recordings for the most part, which gives you an idea of how it was for the people working at the space station this game is set in while SHODAN went rogue. Some of the voice acting is less good than most of it, but I enjoy this style of storytelling and that's true for this game too. The atmosphere grabbed me as well, and the threat of SHODAN was portrayed really well throughout.

OVERALL | 72/100 ⭐½

Unfortunately, as a package, the gameplay loop itself did not grab me as much as I would have hoped. There is a demo for the game on Steam, so I'd urge you to try it and decide based on that whether you want to buy the full game. It has its many fans, but it's worth mentioning that the game is definitely not for everyone. And I'd definitely say that has more to do with the taste of the player then with the quality of the game, though the game does have its flaws.

The Blog Returns + What Am I Playing Next? #07 | Secret of Mana, DOOM + more

Hello readers,

after a break of over a year, with a semester abroad, finishing uni and starting a dual study kind of deal in between, a lot has happened since the blog was last active. Here is the situation that I left you guys with (unpublished reviews to release in the coming days).

  • Games Played: 123
  • Last Played Game: Tomb Raider (1996) - Not Beaten
  • Up Next: Vandal Hearts (1996, PSX)
While I am re-starting my journey with Vandal Hearts as we speak, which puts us in October 1996 (which is pretty wild considering we started all the way back in 1990), I'd like to discuss what to expect from this blog for the foreseeable future.

1) The main focus of the blog will remain playing old games chronologically. The spreadsheet can be found on the right hand side of the website. 1996 has 8 games remaining, at which point we will make our way to the biiiig gaming year of 1997. 
2) Modern gaming will be a small part of the blog too. I am currently playing Death Stranding as my main modern game, which will receive a proper review when I am done with it. I have also a few "Modern Rapid Fire" reviews ready to go for smaller games. These might be games I have abandoned or ones that are very short.

The first order will be to release the unpublished reviews for the 20 or so games that the blog is still missing, while I keep playing Vandal Hearts, which is a game of medium size. I will also try to attempt to actually beat more games, so wish me luck and especially a lot of patience with some of the very grindy games this era of gaming brought us. 

For now, I will leave you with another "What Am I Playing Next", detailing the next 5 retro games for the blog.

VANDAL HEARTS
BASIC INFO
  • Initial Release Date: October 25, 1996
  • Platforms: PlayStation, Sega Saturn, Windows
  • Genre: Tactical RPG
  • Developer / Publisher: Konami / Konami
  • Series/Franchise: Vandal Hearts
  • HowLongToBeat: 21 hours
  • MOBY RATING7.8
A Tactical RPG in the 90s that doesn't take 50 hours to beat? Sign me up. I'm pretty much a noob when it comes to the genre, and most of my time with tactical games has come through the modern XCOM games and Mario+Rabbids. That's pretty much it, though by now there is also the first two Fire Emblem games and some other miscallenous titles. My summary up to this point: Modern games = amazing. Retro games = many QoL features needed and too hard, as well as too long.

MY HISTORY WITH THE SERIES

No history. First game in the short-lived series.

MY THOUGHTS BEFORE STARTING THE GAME

I have heard plenty about Vandal Hearts on retro forums, but know nothing about it. It got a sequel, so my hopes for the original are high. 

REVIEWS OF OTHER GAMES IN THE SERIES
  • None
THE NEVERHOOD
BASIC INFO
  • Initial Release Date: October 30, 1996
  • Platforms: Windows, PlayStation
  • Genre: Point-and-click adventure
  • Developer / Publisher: The Neverhood Inc / DreamWorks Interactive
  • Series/Franchise: /
  • HowLongToBeat: 7 hours
  • MOBY RATING8.1
This era of gaming was definitely one for unique and odd games. As someone who tries to look up as little info as possible before starting these games, all I know is that the devs got an idea for a game in a "plasticine" world and then designed a point and click adventure around it that, me personally, would only be able to think up if I was in a very creative state of mind, if you catch my drift. The devs are most likely just much, much more creative than me in their normal states, but man does the game emit weird and quirky, but in a good way.

MY HISTORY WITH THE SERIES

There is no history to speak of, but the game did spawn a "sequel" which moves away from the p&c genre to the platforming one called Skullmonkeys in 1998 and more recently Armikrog in 2015, which is a kickstarter-funded spiritual sequel by the same creator (Doug TenNapel), as it also uses clay animation and has suspiciously similar looking characters.

MY THOUGHTS BEFORE STARTING THE GAME

I expect it to be wonderfully weird in spirit and tediously clunky in execution, as has often been the case for games of its time. It has a cult following even today, so it looks like a game well worth it if you manage to push through.

REVIEWS OF OTHER GAMES IN THE SERIES
  • None

BLOOD OMEN: LEGACY OF KAIN
BASIC INFO
  • Initial Release Date: November 15, 1996
  • Platforms: PlayStation, Windows
  • Genre: Action-adventure
  • Developer / Publisher: Silicon Knights / Crystal Dynamics
  • Series/Franchise: Legacy of Kain
  • HowLongToBeat: 15 hours
  • MOBY RATING7.7
Another well-known video game franchise makes its debut, this time it is Blood Omen: Legacy of Kain as part of the Legacy of Kain franchise, which just last year released a remaster of the Soul Reaver 1 & 2 games, which released in 99 and 01 respectively.

MY HISTORY WITH THE SERIES

None. Never played one as part of this challenge obviously, since this is the debut game, but also never interacted with the series myself in any shape or form in the past. I know nothing about the gameplay, the story, the characters or the music and setting.

MY THOUGHTS BEFORE STARTING THE GAME

The series has its fans even today. It must have done something right. It looks like a game up my alley for sure. It has received a lot of requests from fans to make a comeback, which it kind of did with the remasters, but me liking this game + a new entry being announced in the near future would be a combo I could get on board with.

REVIEWS OF OTHER GAMES IN THE SERIES
  • None
SONIC 3D BLAST
BASIC INFO
  • Initial Release Date: November 8, 1996
  • Platforms: Sega Genesis, Sega Saturn
  • Genre: Platformer
  • Developer / Publisher: Traveller's Tales / Sonic Team / SEGA
  • Series/Franchise: Sonic
  • HowLongToBeat: 3.5 hours
  • MOBY RATING6.9
Ah, Sonic. Readers of my previous Sonic reviews (of which there have been 4 so far), will know two things. One, I enjoy the soundtrack of Sonic games. Two, I don't enjoy the speed of Sonic games. It's just too fast for me, it just doesn't end up clicking. Apart from rage-inducing control issues from time to time, I'd say the majority of my issues with the Sonic franchise are 100% subjective. But fifth time is the charm, and I'm not giving up hope yet.

MY HISTORY WITH THE SERIES

Well I've detailed it a bit above. I've played Sonic the Hedgehog 1 through 3 for a few hours each, plus Sonic the Hedgehog CD, which I remember for the US vs Japan soundtrack controversy (I enjoy both :o). 

MY THOUGHTS BEFORE STARTING THE GAME

I'd be surprised if anything changes for me with this game. Apart from presenting itself as "3D", it will likely be very similar to the others. The "poor" Moby Score also doesn't help matters.

REVIEWS OF OTHER GAMES IN THE SERIES
CONTRA: LEGACY OF WAR

BASIC INFO
  • Initial Release Date: November 29, 1996
  • Platforms: PlayStation, Sega Saturn
  • Genre: Action
  • Developer / Publisher: Appaloosa Interactive / Konami
  • Series/Franchise: Contra
  • HowLongToBeat: 1.5 hours
  • MOBY RATING: 6.5
I had to triple-check that this was indeed classified as an Action game and not as the typical Run and Gun game the series is known for. Turns out, this is one of two games Konami let be externally developed in the Contra series, and it turns out even more that the game sucks ass. If you think 6.5 Moby Rating is bad, you should check how the game performed over on Backloggd.

MY HISTORY WITH THE SERIES

I reeaaally enjoyed Contra III: The Alien Wars. Played it a few more times after originally playing it for the challenge. Then I played Hard Corps, which I didn't enjoy quite as much because if I remember correctly, there was just too much going on at the same time and it felt like it had an artificial difficulty added to it. Reviews for it say that I'm in the minority with that opinion. 

MY THOUGHTS BEFORE STARTING THE GAME

It's a shame that this game is Contra in name only, but we shall play it nonetheless. 

REVIEWS OF OTHER GAMES IN THE SERIES

Game #100 | SPIDER-MAN AND VENOM: MAXIMUM CARNAGE Review (1994) | Beaten

SPIDER-MAN AND VENOM: MAXIMUM CARNAGE (September 16, 1994)
Genre: Beat 'em up
Platforms[SNES], Sega Genesis
Developer: Software Creations
Publisher: Acclaim Entertainment
Moby Score6.7

Started: November 25, 2023
Finished: December 2, 2023
Beaten: Beaten
Playtime: 3 hours

(This is the 100th game in my challenge to go through many known games in chronological order starting in 1990.)

I've played 100 games as part of this challenge now! Shame that the milestone was achieved with this game in particular, but also kind of fitting as one big theme of the challenge so far has been me finding out that Spider-Man games were shockingly bad for many, many years, so why not reach the 100 mark with another one of those?

Well, if there is another silver lining to that, it's that hey, you know what? **Spider-Man and Venom: Maximum Carnage** is the best of the 8 (!) Spider-Man games I've played between 1990 and 1994. That says much more about the other seven than it does about this game, but it's worth acknowledging nonetheless. 

This beat 'em up game released on September 16, 1994 to be exact, was developed by Software Creations (who developed the other, actually functional, Spider-Man game in 1992) and published by Acclaim Entertainment / LJN, who retro fans need no introducing to. It feels like yet another game where the publisher went "fuck it, do what you want with the license, here are 8 bucks", and the developers went "Ok, we'll actually try". 

Title Screen

STORYTELLING/CHARACTERS | 5/10

The plot is apparently the first ever for a Spider-Man game to be picked straight out of an actual comic book story. It's told in a comic book style as well, which is a cost-efficient and fitting way to do things for a Spider-Man game. Finally a Spider-Man game that picks the easy and better path in that sense.

While there is more emphasis on the plot here than for most non-RPGs of the time, the problem here is that the storytelling is a jumbled mess at times because there are so many characters involved and just appear seemingly out of nowhere, so it is very easy to get confused by what is going on. The simple version of it is that Eddie Brock is released out of jail, and the Venom symbiote bonds to his former cellmate Cletus Kasady, who turns into supervillain Carnage. Venom and Spider-Man begrudgingly work together to defeat him whilst Carnage builds a team of villains. 

For gameplay, this translates to fighting the same 5 or 6 types of enemies through well over a dozen stages and fighting the villains themselves about a dozen times overall as well. The pacing is pretty weird and clearly a lack of budget and/or time limited enemy variety so much that the devs just re-used the same events many times to make each encounter feel less and less special. 

Overall, I think comic book fans who are more aware of all the characters will easier understand what's going on and get a little more enjoyment out of this, and I'm glad that comic book storytelling was used here, but it's not going to be the driving force to keep you playing, if gameplay doesn't do it for you.

He is carnage!!

GAMEPLAY | 8/20

If you play this and think "man, controls are not great", than boy do I have something to show you with all the other Spider-Man games that preceded this one. Spider-Man and Venom: Maximum Carnage's gameplay controls OK actually, but the issue is that enemy attack patterns are hard to discern in many ways, which will lead to you getting hit a ton, even though you are in the midst of attacking an enemy that for most of the time staggers enemies (meaning they don't attack back), until it somehow doesn't.

To explain it a bit further, this is a beat 'em up game in the same vein of Streets of Rage, Double Dragon and Final Fight. You walk down alleyways and can progress as you beat up enemies that show up continuously, until you reach the end of a stage and face a boss. You control Spider-Man, but the game lets you pick between him and Venom from time to time as well, which is pointless since their moveset is pretty much identical. 

You hit enemies with punches for the most part, but you can also tie them up with your webs, use your webs to jump up and kick them in the air, jump & kick and pull them towards you with your webs to punch and throw them. If you time it right, you can sit inbetween two enemies and pull them towards each other and make their hands bang together, which is the highlight of this combat system.

There are stages where you have to dodge bombs and projectiles from above by swinging from one building to another and then back, but mainly it's the classic beat 'em up gameplay here. 

Enemies are more or less aggressive depending on the color of their clothes, which indicates toughness, and enemy types do have their own attacks, but as mentioned, there are just very few of them in this game. It's so limited that they actually use a specific enemy type as a boss upon first introduction, before throwing them into the normal enemy pool in the next stages. 

Then you have the fights against the main villain group, where you face up to 4 of them in one boss rush-type sequence. This is where the gameplay falls apart, as you can't reliable hit and dodge them, and their health pools make the fight last for way too long. The idea is to hit Carnage once or twice and move away, because he will not be staggered and just rush towards you. Then you gotta watch out to not dodge into Shriek's path, because she will just horizontally shoot her sonic energy blasts, which covers way more space than it appears she would. Then you punch her a couple times, at which point she teleports to another area on the screen, but not before leaving a vertical energy blast in her stead, which is going to hit you 100% of the time unless you punch just enough times to tread backwards before she teleports. Punching one too few times however will open you up to her horizontal blast, so it's a tediously tight game of do enough but not too much until she is disposed of, at which point you can focus on the others. You do this, as I said, 10+ times, which is not very creative nor fun.

To help you out a little bit, you can pick up power ups that let you spawn your allies, who will do a special attack that knocks out all bosses on screen and takes just a little bit of their health, or that kills all normal enemies on screen. It's OK but not too useful.

Overall, the gameplay works but is too unfair and repetitive to be considered fun.

The person with the long hair thinks they are in a heavy metal concert

MUSIC/SOUND/VOICE | 6/10

No voice acting besides grunts. Sound design is a pretty basic SNES soundboard affair, while the rock soundtrack itself is actually pretty good. Not too many tracks in it, and I can't say it's all that unique, but you'll be OK with listening to it at minimum.

GRAPHICS/ART DESIGN | 4/10

The graphical quality is average for an SNES title. It stands out though for the fact that many locations look and are identical/repeated, enemy variety is low and overall, visual diversity is just too little. Unlike all other Spider-Man games from its time, Spider-Man doesn't have horrendous posture though, which is at least something.

ATMOSPHERE/IMMERSION | 5/10

Feels like a Spider-Man game thanks to the comic book storytelling and the multitude of characters appearing, but doesn't feel like a Spider-Man game because all the normal enemies are just random dudes and gals hitting you with frying pans and ... their hair.

A not so captivating boss fight

CONTENT | 3/10

You will play this game for 3-8 hours depending on your skill level, if you want to beat it. For that run time, the game offers you fairly little. The moveset is very limited, enemies are always the same, levels look similar, there are no surprises the game really ever has in store for you in its gameplay, and the frustration levels here are very high anyway. With all these points combined, you'll see everything the game has to offer in an hour and probably not want to spend more than that anyway.

LEVEL/MISSION DESIGN | 3/10

Alleyway, rooftops, the insides of bland looking buildings. That's what you'll get in terms of locations for the majority of this game. In almost all of them, you will be doing the same thing as well. Move from side to side (sometimes even back the way you came???), punch a bunch of bad guys, fight bosses that are the normal enemies, just tougher and move on with the story. Very bland.

CONCEPT/INNOVATION | 3/10

The game doesn't do anything do differentiate itself from prior beat 'em up games. It just uses that formula to make a functional, not terrible video game. The most (read: only) inspired part about this game is the comic book storytelling, but that loses its novelty after a while once you realize the story is not particularly well told despite the method they chose fitting the titular main character very well.

REPLAYABILITY | 2/5

You can choose Spider-Man or Venom as part of an illusion of choice for some levels. In reality, the only replayable part about the game is the high score system, in that you can try to beat your previous one.

PLAYABILITY | 5/5

Works well at all times.

OVERALL | 43/100 

So yeah, the best Spider-Man game of the early 90s by far, but only because the other ones are so much worse. This game doesn't do so much wrong, it just does very little right. If you want to play a Spider-Man game, play the modern ones or those from the early 2000s, and if you want to play a beat 'em up, play Streets of Rage or Final Fight. The devs clearly had some passion for this game, which is nice, but an LJN-led (Spider-Man) game being only pretty bad is probably the best we got. 

Game #099 | EARTHBOUND Review (1994) | Not Beaten

EARTHBOUND (August 27, 1994)
Genre: RPG
Platforms[SNES]
Developer: Ape Inc, HAL Laboratory
Publisher: Nintendo
Moby Score8.5

Started: October 30, 2023
Finished: November 24, 2023
Beaten: Not Beaten
Playtime: 12 hours

(This is the 99th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet/blog is in my bio.)

I'm constantly hearing great things about **Earthbound** or "Mother 2", a 1994 JRPG developed by Ape Inc. and HAL Laboratory and published by Nintendo. Admittedly, when hearing of the game's Japanese and Western titles, I had a totally different type of JRPG in mind. One with a much more sad tone than I was met with.

It doesn't take long for Earthbound to show you what kind of game it is, and it won't take you long to figure out whether you like said tone or not. As a child, I would have absolutely adored it. As an adult? I absolutely adore it. The humor hits a lot but it misses quite often as well, at least for me. Depending on how that balances out for you, you might be more or less inclined to play on Earthbound once you start.

However, there are other reasons to continue or stop playing this game, which I want to go over in my review of this game.

Title Screen

STORYTELLING/CHARACTERS | 7/10

You're playing the character that you can give your own name, but is canonically called "Ness". It takes place after the events of the first Mother game, which I haven't played, but I didn't ever get the impression that you need to play that. (That one got first localized in 2015 under the name "Earthbound Beginnings")

The game is set in the fictional country "Eagleland", which is a parody of the USA. The word "parody" should already give you an idea about the tone of this game. This is not a medieval / fantasy JRPG. The game's setting is themed around a parody of Western culture, which is why you can enter burger and pizza joints, go to ATM machines to withdraw cash, rest in hotels, heal in hospitals, are able to go to police stations and much more. There is a humorous tone to nearly everything in Earthbound, and it's what drives the game's charm.

The story has you investigate a meteorite crash in your home town. You figure out that an evil creature has engulfed the world with his evil nature and turned lots of creatures hostile. A bee from the future tells Ness that he is prophecized to save the world and that he has to collect melodies in a Sound Stone to put a stop to the evil.

On your journey forward, you visit several other towns, forests, a desert, swamp and more. I spent 12 hours with this game, so I didn't see everything, but expect quirky characters, odd obstacles to overcome and eccentric bosses to fight.

Characters that have stuck with me are apple and orange kid (one who is deemed smart and capable, and who isn't, among which you can choose to help one), a man who interrupts your gameplay to take a photo of you (which I hope is then shown at the end of the game), a boss who wants to turn everything blue and created a cult over it and several more. Lots of NPCs have funny one-liners you can read through alongside the usual lore dump they are used for in RPGs.

I've read up on how the story ends, and it seems to take things into a very interesting direction. So if you see it through, I believe you will be satisfied with it. For me, the reason why I didn't stick with it can be read through just below.

Overworld, near your house at night

GAMEPLAY | 11/20

Earthbound does a lot of cool things that are pretty unique for its time and have stuck with the genre until today. Most of these things are related to the game's setting and quirkiness, but I found some interesting things to highlight in its gameplay as well.

Just recently, it was announced that Like a Dragon 8 would introduce a feature that lets you win battles automatically, if enemies are a lot weaker than you are. I don't know if Earthbound was the first game to do it, but that feature is in here.

Additionally, the game does not use an overworld. You seamlessly move from town to town in this game world. For random encounters, you can see enemies placed on the map, which I've last seen in 1992's Romancing SaGa. When these enemies run towards you, additional enemies can run up to you before the encounter starts.

The game does cool things with its times as well. Buying salt packets or ketchup and eating food with these items in your inventory leads to boosts to the food items, like additional health recovery. Not all "enhancers" work well with all foods, which impacts the boost you get.

Finally, each time you win in battle, you don't just get money from it, but rather a money deposit from your father to your bank account. Since money on your person is halfed whenever you die, you can choose to keep money on your account until you want it to buy stuff. I can't say that I think this is a good unique feature, but it is certainly unique.

So Earthbound does a lot of interesting things and many of these are pretty neat ideas. In its basic form though, the game employs similar gameplay mechanics to other RPGs of its time. The game uses a turn-based battle system in which battle order is chosen randomly each turn. This means you can use a healing item, but die if the enemy is chosen to attack first. That part in particular was really frustrating to me during my playthrough. With the help of an emulator, you can easily rewind and get different outcomes, but I've noticed just how RNG dependent the gameplay is during tough fights.

For example, say you are on low health. You can choose to heal, but if the enemy does an attack, you will lose all or most of that health again anyway. Or you can use a powerful PSI attack, but if the enemy activates a PSI shield right before that, you just waste a turn and PP points (yes, PP points). If you attack and the enemy attacks, you may die, if you haven't healed. Healing items and PP points are limited, so you can easily run out before killing a tough enemy. Or, alternatively, the enemy uses buffs or PSI shields while you are attacking, which lets you kill them before they get a chance to get enough hits in.

I got the impression that RNG dependency is too high on the one hand and/or grinding requirements are on a level that I'm not interested in engaging with.

Inventory management is also not the best and much more tedious than it needs to be. You can carry few items until you get additional party members, at which point you can carry twice as much and the issue is not nearly as bad. But for the first 10 hours or so, with all the key items you have, I found myself hard-pressed to be able to carry more than one food item, which made battles unnecessarily harder.

I've seen some people say that the game gets much easier as you go, so sticking with it may be rewarding in that sense. To me, the games 30+ hour runtime meant that I wasn't really too motivated to grind through the gameplay for that much longer.

Outside of combat, progression is also achieved by doing some light puzzles here and there or finding proper items to progress, such as figuring out a way to get past pencils that block your way forward. How could that be done? 

Overall, your tolerance for the combat will decide how far you will take it with this game, and as is evident by this game's cult following to this day, the journey has been worth it to many. 

Battle Screen + Boss Fight. I gurantee you've never seen anything like it

MUSIC/SOUND/VOICE | 10/10

When I played a few hours, I couldn't believe how recognizable and nostalgic the music sounds in this game. I have never played the game before, and only after a couple hours did I realize that I actually have heard one track in this game in particular many, many times over the years without knowing that it's from Earthbound. "Sanctuary Guardian" or the What Meme is what I'm referring to, and if you give it a listen, I can guarantee that anyone spending more time online than the average person will have heard of it (listen to at least 20-25 seconds in).

This track's weird, quirky, confusing and oddball vibes are exactly what the whole game sounds like though, and not only does it make the game's sound immediately recognizable no matter how many years later you think back on it, but I also found it to add to the wackiness of the game's moment to moment gameplay, and in a positive way for sure.

Sound design overall is very good in this game, with unique sounds at a time where a lot of games use very similar sounds for most actions, so overall, I had a pleasant time listening to the game. 

GRAPHICS/ART DESIGN | 10/10

The grounded, albeit parodied, real life setting is always very pleasant to me. Yes, there are humans and animals in control of evil who come after you like zombies, but seeing the setting and the design of the various towns be grounded like this is getting more and more rare these days where fantasy and sci-fi is included in nearly every single AAA game, so I appreciate the visual treat Earthbound ended up being in that regard. 

In general, the look of the game is very distinct. You control kids who look like kids, in a world filled with your average modern-day adults (with quirky personalities), and run around from burger joint to flea market on your quest to save humanity. It's a pretty funny combination and works really well. So the art design I find to really be fantastic in this. Lots of stuff feels like it was drawn or written by children and then added into the game, so they really embraced this vibe and went for it.

Drug Store with an ATM machine to pick up money your parents send you...

ATMOSPHERE/IMMERSION | 10/10

Few games have the same vibe as Earthbound. I've read that Undertale is one inspired by Earthbound. Even there, I can't say I ever got the same vibe from it, and I don't think that was intended either. The closest modern games to me that have this vibe are the South Park RPGs, and according to the South Park creators Earthbound apparently was a game they took inspriation from for those ones too. Considering the South Park RPGs, especially the first one, are some of my favorite games ever, you could see how I dug Earthbound so much, though I'd say there is one big difference between those two in terms of the vulgarity of course.

I've described it a few times in this review already, but quirky, whacky and weird will be common adjectives that will be used to describe the game. For example, early on, a bee of all things comes to you to tell you that you are to save this world and that it will follow you until you finish your journey. Minutes later, you get to your neighbor's house and the bee unceremoniously is swatted down and dies. Can't say I've played a big budget game during this time where things like that ever happened. It's unexpected, it's funny and even today, I was caught off guard by it.

CONTENT | 8/10

The game takes roughly 30 hours to beat if you mainly focus on the main path. There is plenty of distractions on top of that, and lots of those hours are spent talking to people and finding your way forward that way. There are lots of items to find, buy and get to use on key things, lots of unique characters to meet and many different enemy types to fight. It being an RPG however, it also means that many of those hours will be spent in combat, which, as described above, has not aged very well.

LEVEL/MISSION DESIGN | 8/10

The unique world map (no overworld) is a nice change from other RPGs for its time. Seeing enemies and being able to dodge random encounters at times is a good approach to them in my opinion. 

In terms of the mission design, for the most part, it's your typical RPG affair. You go from town to town, dungeon to dungeon and beat boss after boss as you get stronger and stronger. While the dungeons I've seen all looked pretty much the same, towns are where a lot of work has gone in. Sure, you get the same main areas in all of them, but in layout and non-key buildings (hospital, burger joint, hotel..), there is enough variety there to give towns a distinct feeling.

In terms of the dungeons, as mentioned, they have all looked the same in the first third of the game. You enter caves and either come out the other end in a mountaineous arae or something similar, or you find yourself in the bigger part of the cave and have to move upwards to find the boss. Gets the job done, but not much creativity here.

CONCEPT/INNOVATION | 8/10

The tone and setting of this game are both very unique components of it, and there are plenty of QoL improvements the game brings to the fold. Unfortunately, the combat system is too RNG-dependent for me to really say that all changes from your typical RPG work well here, and overall, Earthbound still is a 90s RPG in its core, and uses a similar formula for the most part.

REPLAYABILITY | 2/5

Early on, there is a choice to go with one of two kinds of kids to help them. Maybe there are more of those later on, but other than that, the game is not gonna offer you branching paths in key areas.

PLAYABILITY | 5/5

Works well at all times.

OVERALL | 79/100 

Earthbound is among those dozen or so games from the 99 games I've played as part of this challenge so far that I can recommend everyone to at least check out. There is a reason it remains this popular, and it's one of the most unique games in terms of atmosphere that you will be able to play from the early 90s. The SNES is a console that keeps (kept) on giving and Earthbound is one of its many highlights, though the combat might be unendurable for some at this point in time.